A hundred generations ago your land lost its name, now it is only known as Abandon. You live in poverty and fear, hounded by a brutal and idle military force known as the Sons of the Wolf. None dare challenge them, none can.
A hundred generations ago, or so it is told, the land was not steeped in the eternal gloom of an endless autumn, where a pale sun streams fading light even at midday, where the leaves of every tree begin to die before they are even fully formed. Crops are hard, and food is scarce. But even in this world you have found a few friends, and skills enough to get by. Now time or fate has brought you to the tiny hamlet of Narrowhaven, considered too poor and isolated for the military to usually be troubled with. Far greater and more dangerous places exist, such as the crowded capital city of Bittern. Yet there are also places of legend, such as the hidden druidic enclave of the Westfren woods, or the haunted ruins of the castle of Mon Kumon. Each seems to speak of the lost glory of a people long gone, the Fallen Ones. Rumors tell of their soldiers wielding swords of fire, of artisans who forged hammers that sundered mountains at their command, or of a mighty tree who could give life back to the dead. But nothing of the sort has been seen in over a hundred generations, for every month at the full moon all citizens tremble in their houses. Nearing midnight at the appointed time, the Wolf in the Sky howls from atop his enormous, mountain sized Spire – the sound a mind-wrenching, gut-twisting, soul-crushing horror. No one knew why he did this, but even his own military would cringe on the ground at the sound. And every month, the land would seem darker, bleaker, less free… Then, this month, the howl came late, in the early hours of a pale dawn. No one knows why, yet the howl was but a shallow memory of its normal power. Rumors have been spreading; is he growing weak? Does some other deity seek his throne? Does this herald the beginning of the dawn of winter for an already starving land? Or will some worse fate yet claim power over a broken and frightened people? None can say, but it is clear the Sons of the Wolf are mobilizing. The conscriptions are beginning again. Even as you watch, messengers race into Narrowhaven: A pack of military are marching on the hamlet where you have been staying. You will have to act quickly… |
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what people are saying
Why choose D&D?"There are strong indications from dozens of scientific studies that role-playing gaming can benefit many, if not most, population groups from children to elderly, from learning disabled to physically disabled, and even for help with some forms of mental illness. Role-playing games are cooperative, improvisational, structured, and free form "interactive stories" ... " - Hawkes-Robinson, William. (2008). Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults. Rpgresearch.com.
In his unpublished psychological study Looking Through the Glass: An Exploration of the Interplay Between Player and Character Selves in Role-Playing Games, Nicholas Yee phrased the overall feeling of RPG participants very aptly when he stated that “RPG’s are not just a game; they are an experience.” 1. Met with co-workers for twice weekly creativity and conflict resolution exercises 2. Gained necessary experience that promoted character and skill growth 3. Learned to quickly assess the proper tools to resolve situations - Anonymous, OutofContextD&D "For Kade Wells, the teacher who runs the club at Davis Ninth Grade School outside Houston, the answer is simple: “Playing Dungeons & Dragons makes you smarter.” (https://www.kqed.org/mindshift/51790/how-dungeons-dragons-primes-students-for-interdisciplinary-learning-including-stem) $50 for a great night in? That's a steal!
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Potential Australian Curriculum Outcomes
Personal and Social Capability, including;
Self-awareness recognise emotions recognise personal qualities and achievements Self-management develop self-discipline and set goals become confident, resilient and adaptable. Social awareness appreciate diverse perspectives understand relationships. Critical and Creative Thinking Inquiring – identifying, exploring and organising information and ideas pose questions identify and clarify information and ideas organise and process information. Generating ideas, possibilities and actions imagine possibilities and connect ideas consider alternatives seek solutions and put ideas into action. Reflecting on thinking and processes think about thinking (metacognition) reflect on processes transfer knowledge into new contexts. Analysing, synthesising and evaluating reasoning and procedures apply logic and reasoning draw conclusions and design a course of action evaluate procedures and outcomes. and even, Understanding ethical concepts and issues recognise ethical concepts explore ethical concepts in context. Reasoning in decision making and actions reason and make ethical decisions consider consequences reflect on ethical action. Exploring values, rights and responsibilities examine values explore rights and responsibilities consider points of view. And many more, just let me know your needs! |
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